Meet The VI Team - Adam Matthews
What is your biggest career milestone to date?
Winner of an Australian Game Developer Award for the 2018 title Rumu. It was an adventure game about love, loss and playing as a robot vacuum cleaner. The game was exhibited at the ACMI in Melbourne the same year.
What do you find unique about working at Virtual Immersive?
I love the tech we get to play with, skill sharing atmosphere and the consistent drive to continually improve.
Favorite snack in your desk drawer?
Does coffee count?
What is your dream AR/VR job?
I've had an idea for a simple (fun-dumb) VR title since I was studying game design - I'd like to make that.
Where do you see the industry in the next 5 years?
I'd like to become a mentor to individuals entering tech and games and have a few more talks at games events like GCAP, PAX and GDC.
Which AR/VR experience has inspired you the most?
I met a team at PAX Aus a few years ago developing Paperville Panic for VR. I had so much fun playing their demo and we all become fast friends.
Are you a Snapchat, Instagram or Facebook person?
Where were you before joining the VI team?
Previously I was at 3RD SENSE working in games as a service, developing apps for client based solutions. Prior to 3RD SENSE I was at Robot House and Hammerfall Publishing, where I developed Rumu, Hulabear and Warhammer 40,000:Regicide, alongside talented individuals including Don (our Senior Programmer).
Why does the world need AR/VR?
AR/VR provides a greater level of immersion than any other form of media. It's proven to assist in multiple industries including rehabilitation, therapy and medicine.
How do you feel about the rise of facial recognition technology?
It's powerful technology that when applied appropriately can help with many facets of life.
What are your passions outside of the tech industry?
I like boxing, cooking, science, playing games (both board games and video games) and learning about the psychology of game design.